

David Bee Fantasy Works

Map of Tarkeld.
Featuring all the lands of each race and their major cities...oh...and the bandit settlements.
Seceret Bandit locations
Gallows Corner: The bandit capital and largest settlement, all the facilities and factions in the bandits have a presence there, Sio actually lives there, she describes it as a "Happily dysfunctional city"
Farmstead: Hidden beyond a 'legimate' farm through a hidden passage to a valley is a network of camps and wooden buildings in a strung out gorge, the second city of the bandits is a serious trade centre.
The Hole in the Wall: A shop, tavern and fortified camp with rentable wooden huts, a good place to stay in the short term before moving to another area.
Treetops: Hidden in the heart of the human kingdoms is a town in the trees, a series of wooden platforms containing wooden lean-to dwellings and canvas coverings. Quite a major centre despite appearing to be makeshift.
Seascape: A pirate port, the only one on the mainland, this is where the pirate trade goods come ashore in a series of long wooden jetties and onshore warehouses. With the obligatory tavern and fence of course.
The Gap: The Elven lands are hard for bandits to penetrate but The Gap provides a hidden cave system that raiding parties can get into the Elven lands from. Hard to get to, and easily defended in a series of twisting caverns it's ideal.
Crossroads: Just off of three major roads into dwarf lands, human lands and the Rogarin Empire as well as a fourth hidden road into the Empty Zone, the Crossroads are a great place to make money quickly, life is often short here though as the Rogarin don't tolerate bandits, most bandits risk a season or two here before retreating to the safer south, but the pickings here can be so good